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Old Jan 23, 2008, 07:34 PM // 19:34   #21
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Shhhhhhh moriz they'll just nerf it now since you opened your BIG JACKIE GLEASON MOUTH!
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Old Jan 23, 2008, 07:35 PM // 19:35   #22
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Yeah, but the Guild Lord gets to use his axe.
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Old Jan 23, 2008, 07:38 PM // 19:38   #23
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Quote:
Originally Posted by Jetdoc
Monk
Aura of Stability: decreased duration to 3..10 seconds.
I'm a little confused why this was done.
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Old Jan 23, 2008, 07:41 PM // 19:41   #24
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Well it was time to nerf monks...still is. Still takes too long to kill one solo.
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Old Jan 23, 2008, 07:41 PM // 19:41   #25
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Quote:
Originally Posted by StormDragonZ
I'm a little confused why this was done.
I guess it was because it was so much better than any other anti knockdown skill, which is stupid beacuse its not accually over powered the rest just suck.
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Old Jan 23, 2008, 07:42 PM // 19:42   #26
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Too bad about Aura. I mean, yeah, it did deserved a nerf, but not so much. At least activation time is same...phew.
Pious might be worth taking now.
I'm glad about Fear Me. Totally deserved. Let's hope this will reduce the number of IWAY groups in HA (which is at 6849898646543 and counting).
Nice lil update :]
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Old Jan 23, 2008, 07:43 PM // 19:43   #27
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Quote:
Originally Posted by Red Sonya
Well it was time to nerf monks...still is. Still takes too long to kill one solo.
Monks are designed to be able to cope with attacks from 3 or so poeple alone, they are not really balenced to a 1v1 level.
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Old Jan 23, 2008, 07:46 PM // 19:46   #28
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Quote:
Originally Posted by Red Sonya
Shhhhhhh moriz they'll just nerf it now since you opened your BIG JACKIE GLEASON MOUTH!
Yes, ANet are going to nerf it because someone pointed out it's a melee attack, not a scythe attack. I'm sure ANet didn't know. :\

Quote:
Well it was time to nerf monks...still is. Still takes too long to kill one solo.
Aura can only be cast on another target, so this nerf doesn't affect killing a monk solo at all. Besides that, GW is a team game, not a 1v1 game.
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Old Jan 23, 2008, 07:46 PM // 19:46   #29
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I'm gonna start to run Pious assault

All the time
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Old Jan 23, 2008, 07:48 PM // 19:48   #30
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SO the VOD changes are ridiculous. I was watching Obs the Guild lord walked into NPCS around 22 minutes and took about 400+ dmg from each archer, died in about 3 seconds.
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Old Jan 23, 2008, 07:48 PM // 19:48   #31
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Tell me how iway was nerfed? They cant just randomly spam fear me, but it is still recharged by steadystance, what was its point in the start
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Old Jan 23, 2008, 07:54 PM // 19:54   #32
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nvm.........
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Old Jan 23, 2008, 07:55 PM // 19:55   #33
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i herd multiple threads on the same thing iz guud:

http://www.guildwarsguru.com/forum/s....php?p=3576746
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Old Jan 23, 2008, 07:55 PM // 19:55   #34
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Still no nerf on ursanway

It's really annoying for ppl in DoA that spams "r8/r10 ursan lfg", "GLF ursan must be r10"...
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Old Jan 23, 2008, 07:56 PM // 19:56   #35
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Quote:
Originally Posted by Aera
i herd multiple threads on the same thing iz guud:

http://www.guildwarsguru.com/forum/s....php?p=3576746
i herd whenever there's a skill balance there's a thread in riverside and a thread in glads.
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Old Jan 23, 2008, 08:01 PM // 20:01   #36
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Location: "Pre-nerf" is incorrect. It's pre-buff.
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I'm surprised [skill]Mind Blast[/skill] didn't take a hit. It's superior energy management to anything else I can think of.
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Old Jan 23, 2008, 08:18 PM // 20:18   #37
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Quote:
Originally Posted by makosi
I'm surprised [skill]Mind Blast[/skill] didn't take a hit. It's superior energy management to anything else I can think of.
It's good, but not over-powered. Fine as it is.
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Old Jan 23, 2008, 08:33 PM // 20:33   #38
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Location: "Pre-nerf" is incorrect. It's pre-buff.
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Quote:
Originally Posted by 6am3 Fana71c
It's good, but not over-powered. Fine as it is.
I know, I'd probably cry if it was nerfed but it seems too strong at regenerating energy and maintaining high energy levels. Compare it with [skill]mantra of recall[/skill] which gives a return of 12 energy every 20 seconds at 12 Inspiration Magic.

Mind Blast combined with Fire Attunement grants (-5)+7+2=4 energy every 2 seconds which is up to 40 energy in a 20 second time-span at 12 Fire Magic. It also has some damage added on to it for good measure.

If my numbers were correct, then that's why I feel Mind Blast is so strong. Even if my numbers are wrong, I do know for sure that I can spam Rodgort's Invocation on recharge.
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Old Jan 23, 2008, 08:35 PM // 20:35   #39
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Finally! Good bye, Iway. Good riddance.
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Old Jan 23, 2008, 08:40 PM // 20:40   #40
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You'll probably still see IWAY teams. Steady Stance and Fear Me! have the same recharge so it just means they Fear Me! slightly less. There is still that whole thing about warrior DPS to worry about. Just kill Steady Stance, something along the lines of "the next time you would be knocked down while not performing an action" would do it.
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